class UTAttachment_MeleeWeapon extends UTWeaponAttachment;

defaultproperties
{
	Begin Object Name=SkeletalMeshComponent0
		SkeletalMesh=SkeletalMesh'Rainbowcity_Content.zuurstok'
	End Object

	WeaponClass=class'UTWeap_MeleeWeapon'
	PrePivot=(Z=100)
	//RelativeLocation=(Z=100)

	MuzzleFlashSocket=MuzzleFlashSocket
}
